using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/State/Player/PlayerDeath", fileName = "PlayerDeath")]
public class PlayerState_Death : PlayerState
{
    //
    public override void Enter()
    {
        base.Enter();
    }
    
    //
    public override void Exit()
    {
        base.Exit();
    }
    
    //
    public override void LogicUpdate()
    {
        base.LogicUpdate();
        //
    }
    
    //
    public override void PhysicalUpdate()
    {
        base.PhysicalUpdate();
    }
}
